Dynamis-Windurst


AFv2 Drops



WAR - HeadMNK - NoneDRG - NoneRNG - HandsBST - HeadBLU - Feet
BLM - HandsDRK - HandsSMN - LegsRDM - NoneBRD - NoneCOR - None
WHM - FeetTHF - HeadPLD - FeetSAM - LegsNIN - HeadPUP - Hands
DNC - HandsSCH - Feet

AF Stats


Suggested Medicine



Echo Drops! (Magic users) Holy Water (Tanks)



Relic weapons



Relic Dagger - THF RDM BRD
Relic Sword - PLD RDM
Relic Knuckles - MNK
Relic Maul - WHM


Misc. Drops



Colossal Skull
Lancewood Log
Wootz Ore
Sparkling Stone
Infinity Core
Relic Iron
Mythril Beastcoin
Gold Beastcoin


Mobs



Kill first:Kill in any order:Finish with Magic:
SMN - Vanguard Oracle
BST - Vanguard Ogresoother
BLM - Vanguard Prelate
SAM - Vanguard Persecutor
WAR - Vanguard Skirmisher
RDM - Vanguard Visionary
RNG - Vanguard Salvager
BRD - Vanguard Chanter
DRG - Vanguard Partisan
DRK - Vanguard Inciter
PLD - Vanguard Exemplar
THF - Vanguard Liberator
Kill after BST dies:Kill last:
Vanguard's Crow
(Uses Silencega.)

NIN - Vanguard Assassin
MNK - Vanguard Sentinel
WHM - Vanguard Priest


Notorious Monsters



MNK - Wuu Qoho the Razorclaw - Trigger #A-1RDM - Loo Hepe the Eyepiercer - Trigger #B-4
SMN - Haa Pevi the Stentorian - Trigger #A-2
BLM - Xoo Kaza the Solemn - Trigger #A-3


NM Special TP Attack



Doom - Single target Doom, has a high chance of wearing off if NM is defeated before countdown finishes.
(Cursna or Holy Water may remove this effect, not 100% success rate.)


Stratagy Guide





START - Start here. Wait for enough people to enter.

First few pulls are easy enough. Eventualy there's a NIN, then 2 MNKs, so careful to barefira and kite.



20 min extention pulled from the first bride. After this EXT, the next pull will pop mobs on the bridge behind the puller, so BLMs stay off the bridge.

At the end of the bridge there there will be 2 BST mobs poped. RDMs be sure to sleep/silence the pets so they can't silencega and tanks try to keep them away from the mages. Kill the BSTs fast so the pets can be killed!

After the AH hill is cleared, there's a stat with 2 SMN next. Be sure to sleep the avatars!

Large pull from the front of the AH next, with a 20 min extention. Has 2 NIN, so barfira and separate them!

From the west side a 10 min extention pull that pops 3 other statues(one is MP stat) with a BST on the bridge behind the puller. BLMs stay off the bridge for this pull. Keep the pet away from the BLMs and keep it silenced! Nukers will be busy with lots of statues. Statues in windurst like to cast aga III spells, so be ready with stun.

3 statues and one mob in the next pull from the west. RDM, SMNs help the BLMs nuke stats.

Large pull from the west again, has a MNK so kite it, and keep the WHM away from other mobs til they are dead.

Last pull from the west, kill the SMN first, sleep avatar and WHMx2 til other mobs are dead.

East side now, SMN in the first pull, sleep the avatar, kill it fast.

Large pull with a MP stat and some mobs poping on the bridge behind. BLMs stay off the bridge. Kill the BST first, then the pet, then other mobs.

2 BST in next pull, sleep/silence pets, kill them fast.

2 stats pop on the bridge in the next pull, BLMs stay back again to be careful.

Few easy pulls, then a Largish EXT pull with 2 NIN. Separate them and barfira up! Blue eyes in the pull, kill it after NINs blow up for hp restore. BLMs careful not to get too close to the NINs tho..

another large pull with a SMN, sleep avatar, kill the SMN fast.

First trigger NM! Large pull with 4 statues, 2 of them are MP stats tho. Sleep the NM, kill the other mobs first, then the NM. Kite this NM, he's a MNK!

Few more normal pulls, til the next EXT pull. EXT pull is huuge. Sleep the MNK, separate the NINs. Sleep extra mobs.

If there is enough people and time, the next 2 NMs will be pulled. Otherwise they can be death pulled by having the death puller run around and sneak past the death house, then pull the BLM NM first, training it past the SMN NM house. Have everyone else camp at the first NM house and vokers can voke off the NMs as they run by.

If not death pulled, the SMN NM is first, everything in the SMN house links and there is a total of 7 SMN + SMN NM. Have 8 sleepers line up along the bridge on the east side of the SMN house, and sleep the avatars in order as they run past. Anyone else who can sleep wait at the end of the bridge and sleep any avatars that manage to get past the line of sleepers. Kill all the SMN and the NM first, and save the stray WHM mob for last. Puller can kite the stats til after the avatars are dead. sleepers concentrate only on the avatar they are sleeping until it is dead.

After the SMN house there is a few regular pulls between that house and the BLM NM house.

The BLM NM pull should be easier. still 7 mobs + BLM NM, but none of them are very dangerous. Be sure to keep the BLM x2 and BLM NM silenced tho. Kill BLMs and the NM first, then other random mobs. Sleep the WHM until the others are dead.

After all the mobs from the BLM NM pull are dead, everyone moves back to the AH hill camp for the last NM pull.

Pull from the bridge to heaven's tower has 6 statues and 3 mobs. Ranged attack and other nukers help the BLMs kill the statues.

The last NM is death pulled from Heaven's Tower, tank can voke the NM off the puller as they run past the top of the AH hill. Everyone stay near the bottom of the hill to avoid mobs walking back from the train! No one stand near the front of the AH! After this NM dies the Boss is popped in front of the AH.

Everyone move to the first island east for the boss pull. Boss is death pulled toward MH and a tank vokes the boss off and brings it to the island. The boss can cast Death, so be sure to have a back-up boss puller.

Woot~ Done Windy!

Click the ??? where the boss died and you should get the message:
Key Item Obtained: Hydra Corps Lantern

Can farm either to the north or the south in windy. Kinda cramped at first, but after the first few pulls, start spacing out the groups a bit more to reduce lag.