AFv2 & Dynamis Lord DropsSuggested MedicinePoison Potions (To counter Sleepga from eyes.) Food (Use it when we reach the NMs, they are HARD compared to other dynamis NMs!) Notorious Monsters
Area dangers & NotesVanguard Eyes should always be killed first. They are immune to sleep, lullaby and silence. They can also cast sleepga, so mages stay out of range and be ready to wake melee. If melee have poison potions, use them while we fight eyes. Statues in this zone do not have physical resistance like in other zones, so they can be fought by melee. The NMs in Xarcabard are unsleepable and said to have a higher chance of dropping their job's AF. Stratagy Guide
START - Start here. After entering, make your way to the first EXT camp, at the end of the first spine. DO NOT AGGRO THE EYES AT THE START! Hug the wall closely and they will not aggro, then follow along the north side of the spine to the end. Once a decent number of people are at the first camp, the first EXT is death pulled. Just the statue needs to be killed, but if any tanks are ready, they can pull a few extra mobs to kill if they like. Once the train has gone back to its spawn area, move camps to the second EXT. At the end of the second spine, turn south and go BEHIND the first platform to the other side. Once everyone is at camp, the eyes will be death pulled for the EXT. This is a tricky pull that usualy confuses alot of people. The 2 original eyes pop 6 more eyes, but only the original eyes must be killed to spawn the EXT statue. In order to make sure the original eyes are not confused with the popped eyes, we ask the vokers to target the originals before the death puller aggros them and poppes the extras. Once everything is poped and aggroed, 2 vokers voke the original eyes and everyone kills them ASAP, soon as they are dead, a third voker vokes the statue that pops on top of the platform and brings it to the group before the other eyes return to their spawnpoint. Once the EXT statue is killed, move camp to the third EXT camp. Be sure to go BEHIND the platform again, then follow the spine and hug the wall, avoiding the eyes around there. There is a line of 3 eyes here, killing the middle one will pop the EXT statue behind them. A death puller will pull the eyes and their popped mobs away while a voker takes the middle eye to the group to kill. As soon as the eye dies, a second voker be ready to voke the statue and move it to the group fast before mobs get back to their spawn points! Once everything is back in place, move camp to the top of the hill. Careful not to aggro the mobs at the bottom of the hill here! Do not run down the hill toward those mobs for any reason! Next, the first set of NMs is pulled. There are 3 eyes, each pop one NM. Puller will death pull and 2 vokers will grab an eye and an NM. Have a tank hold the NM while the group kills the eye first, then switch over to the NM. After the first set of NMs, move camp to the second NMs camp, head south, again BEHIND the platform. This next camp is used for the next 3 sets of NMs, so we'll be staying here a while. Pull each set of NMs from the platform, same as the first, with 2 vokers to get an eye and an NM from each pull. When all 3 sets(9 NMs) are dead, we move to the last NM camp, pass the last platform and camp a little to the west. Pull this set of NMs like the others. Once all the NMs are dead, 2 statues will spawn along the cliff, one is an EXT, the other is an HP stat. Kill the EXT, then move camp downstairs, be sure not to run into the eyes at the bottom. For the next pull, will need 6 people to claim mobs when a death puller trains the eye wall away. Tanks take the 2 middle eyes(It's a row of 6 eyes, so the 3rd and 4th in the row.) and anyone who can kite or hold a mob long enough for someone to sleep it, grab the 4 mobs spawned by the 2 middle eyes(WHM+BLM from the south eye, DRGx2 from the north eye. Careful tho! The eye right beside this one also spawns 2 DRG, so they might be easy to mix up!) Demons are very fast, so claimers stand up hill a bit so they don't run out of range before you can claim them! After all the mobs are claimed, take them to camp and sleep the demons while everyone else kill the eyes first! Save the WHM for last and kill the other mobs first. As long as all the right mobs were taken for the last pull, the next 2 pulls from the eye wall can be made without linking. Each of the pulls are made of 2 eyes and 4 mobs. Sleep the demons, kill the eyes first. After the eye wall is killed, the last EXT is spawned behind it, kill that statue, then... Farm, farm, farm~!! ...Or go for some Animated Weapons or Dynamis Lord. /panic! Animated WeaponsAll Animated Weapons, required for the final relic weapon upgrade, will gain their full power after defeating all the NMs and getting the message: "The prison of souls has set free its captive spirits!" (Before this they exist in a weakened state. However, the weak versions do not drop anything.) Once aggroed, the Animated Weapons will summon 4 Satellite Weapons of the same type to assist them. These are sleepable, so don't worry too much about them. The main problem with fighting these mobs is that they will literally get bored or upset with you and Warp away, ending the battle. Nobody really knows how to stop this for sure, but some rumored ways to keep them interested are: Use the relic weapon skill of that weapon, make Light/Darkness skillchains, or use 2hr abilities. Seems like the best idea when trying to kill the Animated Weapon, is to try to kill it fast enough that it doesn't have a chance to warp. Have all melee build up 300% TP before the fight, all mages have full MP and use 2hrs as needed to kill it fast! When they start to warp away, it is posible to stun them, but only BLM or DRK can get stun to land. Stun weaponskills sometimes work as well, but are not 100%, Shield/Weapon Bash also seem to have a high success rate as well. Dynamis LordAll the NMs, Vanguard Dragons, and Ying & Yang must be killed before attacking Dynamis Lord. Items When going for Dynamis Lord it is very important that everyone be prepared! Start preparing a week or more in advance; You don't want to be stuck buying super-over-priced items when everybody is scrambling to get ready at the last minute, or worse yet, not even be able to find the stuff you need! With 50+ people buying RR or sleeping pots the same day, the price goes up fast. Everyone should bring Re-Raise and some decent food. When in doubt, bring more then enough of everything. All melee and anyone who can use Spirits Within(BRD, RDM, PLD, ect.) must bring an Opo-opo necklace and at least 12 sleeping potions and an icarus wing. Other helpful items may be eye drops and antidotes(Melee is useless if you can't hit or die of poison). Mages get off easy, bring yagu drinks or whatever else you think would be useful. (If anyone has any good suggestions for mages lemme know and I'll add them, I don't really know anything about mageish stuff..) Vanguard Dragons Vanguard Dragons line the zig-zag path up to Castle Zvahl. They use Chaos Blade(Cone Attack damage and Curse) and Body Slam(15' AoE huge damage), but it can be avoided by standing on a higher level or putting a cliff between you and the dragon. Camp will be made at the bottom of the first ramp leading to the aurora areas. Mages/ranged attackers and any weak members will stand up the ramp a bit, still within casting range, while melee and tanks stay under them on ground level. Melee wait for the dragon to get close to the cliff before engaging, and don't run over to it while it is being pulled. Stay within casting range of the mages. Anyone on the top level, be sure not to pull hate! Killing the dragons a little slowly will still be faster then having to raise the mages if the dragon walks up there and wipes you. Ying & Yang The final two dragons before the castle are the Dynamis Lord's "pets", Ying and Yang. Ying has Lodesong (AoE Gravity) and Yang has Voidsong (AoE full Dispel, Erase and -na). Both have Heavy Stomp (AoE damage and very long-lasting Paralyze) and Body Slam, so again mages and ranged attackers will be set up on a different level then melee and tanks. Each of them also has an ability to revive the other when one of them dies. Because of this, they both must die at the same time before they get a chance to resummon. To do this, when the dragons are pulled, a tank is put on each of them and the main group will fight one down to 10%, switch to the other til they are each about 10%, then the BLMs will Thundaga III them to kill them both. Fight Preparation Get everyone into positions, with mages and melee on separate levels. Buff up and use Opo & Sleeping potions to get 300% TP(Takes 6 minutes of sleeping). Arrange the Stun and Invincible orders. Decide which NINs will kite Ying and Yang re-pops(DL will summon weaker versions of them during the fight randomly). MNKs start a few boosts for Chi Blast at the start(Keep your main weapon equiped if using MND gear, you still want to use 300%TP+WS, have a quick macro to change back to melee gear).
Pulling There seems to be two different approaches to pulling DL. The first is to do it safely and pull with Carbuncle to keep a safe distance from DL after the pull. The second idea is to do as much initial damage as posible, and have all the BLMs line up and pull with Thundaga III to take off a large portion of his HP right off the start. Either way, puller(s) run back behind the PLD so DL will follow down and the PLD can voke it into position. Once PLD has hate, puller head to their camp for the rest of the fight. PLD Invincible Order One PLD/WAR will get DL into position and spam all abilities including invincible to keep hate on Dynamis Lord. The next PLD/WAR should build some hate with provoke and flash from a safe area, but hold off on Invincible until the first PLD's wear's off. Continue this with the next PLDs in line until DL is dead. Chainspell Stun The number of RDM/DRK divided by two and multiplied by thirty seconds is the amount of time you have to kill Dynamis Lord. Once DL is in position, two RDM/DRK will chainspell and spam stun at the same time. Do not try to time your casting with stun wearing off; just spam your stun macro. Dynamis Lord supposedly has partial resist to stun, thus the simultaneous rdm/drk. After the first pair of RDM/DRK run out of chainspell, another pair of RDM/DRK will start chainspell stun. Ying & Yang repops The DL will summon Ying & Yang again at random in weaker versions. There are 2 ways to deal with them. Either the BLMs use Thundaga III to quickly wipe out both dragons at the same time(They will revive each other if not killed at the same time still), or 2 NINs will be assigned to kite them away from the group. The dragons' hate is linked somewhat to the DL. After the NINs have hate on the dragons and begin to kite them away, they may still change target to whoever has hate on the DL randomly, so the NINs must be careful to be sure the dragons are still following them when they kite them. An extra voke should get hate back, just be sure not to get too far away from them that you can't reach them. They run slow, probably about 10% slower then normal running speed. Zombie Tactics Dynamis Lord must die by the time Chainspell+Stun runs out. If you die during the fight, reraise, and continue fighting in a weakened state. Everyone must use reraise items or Goddess Hymnus! WHMs will be busy enough trying to keep people alive and will not have time/MP to raise. Job recommendations Melee sub SAM if you can and spam WS.
If all goes well, Dynamis Lord dies! Click the ??? where Dynamis Lord died and you should get the message: Key Item Obtained: Hydra Corps Battle Standard | ||||||||||